extends Node2D

const SPEED = 80.0
var speed = 0.0
var started = false

var delegation_hit = false
var earth_hit = false

# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.

func start():
	started = true
	speed = - SPEED

# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
#	pass
